Attendees:

THE PITYGAMING

06/22/2008

Enemies: Patrin big and small, Sharks, Traitors, Ships (Mark)

Brief dinner-time Appearance by Games in Absentia (Jeff)

We heal and rest on the isle of ___.  Sorry, Can never remember the  name of this particular land.  The people there are the ones who tried  to kill us last game but this time around they are enchanting our  ships to protect them.

We send out a few people to correct the misinformation on the plinth  so that it points them to this land.  Seems the patrin whose territory  this is, is Hadozie, the Baboon.  But while he's claimed it, it's open  to all patrin.  We learn this by noting that he has worked certain  nuances into the language that indicate his influence.  Very clever.   Truthspinner makes a tapestry as a gift to the town, hidden in the  weave are notations and instructions important to any patrin who follow us here.

One night, while having dinner and noting our accomplishments of the  day, a cat wanders in and changes into a person.  This triggers every  person present to change to war-form, but the person remains calm.   She introduces herself as white lotus.  Seems she is a local patrin  and one of the last of her circle.  Seems she ran into some recent  trouble where her circle were overwhelmed by innumerable forces.  The  only survivors were her (and any other PCs who decide to game with us  again--nudge nudge wink wink).  Her native form is that of the great white owl.

She has come to invite us to a gathering of Patrin.  Seems we are to  be introduced to the locals (Local to this world, that is).  All of  Rome will be there.  Except maybe Leviathan, who never RSVPs.

We agree, and show up there in a month after deciding on appropriate  gifts.  Day one is introductions and minor stories, and presentation  of gifts.  Day two is bigger stories and contests.  Can't recall what  day three was.  But we were given a challenge.  It's a gift  really...or so we're told.  It's a gift like fruitcake, or you're  older sister's used dresses... when you're a boy.

Our challenge is to save an island nation.  Seems the wyld is coming,  and one of the patrin has become vaguely psychic; he sees them being  overrun.  So we are to head there and shut them down.  Thing is, we're  asked to consider bringing into our circle (which is technically  incomplete with only 4 aspects of the moon) White Lotus, and she's to  consider joining us rather than being some kind of outcast.  For the  sake of the GM we take her in, lest some other body part of his blow  out.

We go to this strange land.  There we need to gather information.   Seems the best way to disseminate info is to go to the senate.  Stings  In Shadows (Or is that Stings 'n' Shadows, like Guns 'n' Roses),  impersonates a senator and uses his influence to bring in talky the  turtle, who lays out his case before the senate.  He gives an  impassioned plea with no banana-bananas, but then Stings-in-shadows  embellishes a bit to get a couple extra banana-banana dice.  The roll  is so astounding as to throw the senate into a panicky uproar.  A  state of emergency is called.

Meanwhile, White Lotus is watching the crowd for signs of  traitorousness.  She sees someone leaving early and in a hurry and  follows him to discover that he is writing a letter in his home, which  he gives to a courier.  She then, in cat form, steals the letter from  his hand and runs off.  His name is on it, so he's brought into the  senate and questioned.  He breaks under questioning and spills his  guts about how he was promised glory and power to betray his people.   Sting sneakifies, doing various bits of intrigue, such as discovering  conspiratorial documents, spotting the final in-town destination of  such messages (a guy with carrier pigeons).

Our defense plans involve sending htem false messages to lure them  into a harbor where they would have difficulty manuevering.  Turns out  anything we did close to the islands would be useless.  Why?

Well, we did reconnaissance.

We fly out into the wyld.  Well, actually we swim out, but after  taking damage from the tainted sea, we switch to the air.  We  eventually come across what appears to be a lone ship of 235  individual Lanthi (sp?) "orcs" rowing our way, with a huge shark  circling it defensively; Trailing behind it is a massive gray cloud  that obscures anything beyond.  We of course know there's an armada, but of what?

Truthspinner kicks in his impos-o-vision (tm) and sees the impossible. Ahem....

Lead ship, 235 Men, Circling Shark Gray Cloud 30 Ships, each with 235 Men, each circled by a shark A Kraken pulling  the Flagship, loaded with full Orcs (not these half-orcs and slaves  that are rowing the other boats). ...A gap...  Then in the far distance there is another massive ship, probably  bigger than these, but the distance was too great to get an  apporpriate impression.  Some of us posit that this is likley a slave  ship or something for carrying resources away (Seems orcs of this  world don't settle; The rape, pillage, enslave, cannibalize, and move on).

We decide to take out the lead ship.  we can't let this stuff get  close, and hopefully taking out the lead ship will slow them a bit or  get rid of that obscuring fog.

Needless to say, 'tis Demon Fog.  That is, the fog is alive.  So  anyone who comes near it will be attacked.

Stings in shadows tries to sneak up on the ship and is nearly  swallowed whole by the patrolling shark.  He obviously has some  outrageous senses to beat Stings' psuedo-invisibility.  But Stings makes it to the ship.

Our turtle commando is dropped from on high and hits the ship with  such force as to render a huge hole in the hull (easier to type than to say). Stings has landed on the ship, bearing Truthspinner as cargo in spider  form.  Stings goes after the captain, eviscerating him in one shot. Truthspinner is at the bow where a man is crucified and scarred with  ritual runes.  Undoubtedly it has something to do with the fog... we  hope...  So he tries to wrench the man off.  Fog tentacles attack  Stings, but he gets away.  With the crucified man freed, Stings and  Truthspinner change to bird forms and haul the injured but still alive  man away with them.  All this while, White Lotus has to track down our  plumeting turtle and then pluck him from the sea and carry him to  safety.  Fortunately he's well, and the shark does not get them.

And the fog does indeed dissipate with the man freed.

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