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Game 6 ( October 21, 2007) |
THROUGH THE TAINTING GLASS |
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Deep in the mountain of fire, a ragtag group of mutants investigates a mysterious taint that plagues the world each time "God's Eye" passes over our world, at the cost of their minds and souls. Having just defeated the flesh wall that absorbs people and other beings, the wall crumbles and taint floods out. Some don't mind so much (Clen Raqis) but the rest of us continue to worry about the inevitable deformation of our minds and bodies. We still need the next crystal, and we need to reach the place where we set the crystals and somehow shut down whatever is "making" the taint. Just beyond that room is a fork. Down one is "shifting" noise, so we head down the other. There, we see fungi spread across the floor. After that we find a room with flowers that recoil from light. We eventually find a long hall down which is a squidly creature, which does not appreciate our presence. We engage and destroy it, by means I don't recall. I believe it was Clen "Lightning Boy" Raqis mostly, but I do know that Flinic was trying out his newly improved mind blast a number of times this night, so it coulda been him. We find our way to an area that god-learners would recognize as a sewer tunnel. Thin walkways on each side, shallow (5") sludgey water down the middle, and some kind of pillar at the far end in the middle of the water. Upon entry, the pillar moves, lit up by it's own lights, and begins to open fire with great torrents of automatic weapons fire, which does a number on the stone all around us. Morley's traditional run-by manuevers do a couple points and invisible Janak takes a swing at it with his nephilium club, but ultimately we decide to just get the heck down the hall, which we do at high speed, continuing down another corridor and onward. I think the robot was left behind? I honestly can't recall if we killed it. (insert another encounter here? Man, I hate when I forget things. But I tend to think that we found one more thing before making it to the room full o' central badguys.) Keep in mind that resting this far down the tunnel means you suffer a lot of temporary taint (which has potential to become permanent of course). So we pressed on sometimes when we maybe shoulda waited. Also, some of us have developed some small changes (spent out experience). In addition to Flinic boosting his mind blast and last game when Janak became able to regenerate, Morley can now hear/see through sonar caused by a strange clicking noise (Bought with tainted experience. The modification: His teeth now almost seem too big for his mouth--He has a perpetual smile and clicks said teeth together to create the sonar. His second mod, later on due to getting his 10th temporary taint point, sees one of his arms become abnormally longer than the other, as if he now has difficulty recomposing himself after stretching.) We break into the central command area. A room with a bank of machines with blinking lights is tended by two inviso-dwarves like we've encounterd earlier. At the other side of the room are to strange roly-poly ameoboid creatures that float in the air while they roil and churn with nasty looking clawed appendages. In the middle of the room is a young man who we will recognize as Nigel Herzog, another of our ancestors, looking remarkably young as the day he left the village. There's another old man that we only glimpse for a moment as he turns invisible and retreats. We stick with those present. A short conversation takes place as Nigel tries explains to us that decades ago, the ancients created a wonderous machine that could go to "other worlds" by opening a doorway there. Most of us savages scratch our heads, but we continue listening. It seems that the mountain of fire is powered because the ancients used their technology to harves the energy of "God's Tear" as it floated over. So whenever the comet is ascendant, the doors open for the mountain to collect power. This would be fine... if some time ago, the they hadn't successfully figued out the portal machine and opened a portal to another universe where an aberrant of incredible power dwelled. It had the power to remake the world, but the strange substance (taint) flowed out from it's dimension and filled the mountain. And whenever the comet flew over, the taint leaked from the mountain's open doors and harmed the countryside. Nigel then tried to convince us that he and his assistants and Madrius (the man who ran away upon our entry) are able to perhaps harness this aberrant in the other dimension and use his power to remake our world however we want it. It all sounds good, but the part about the aberrant being "insane" is was stood out for Janak, who argued that you can't use something insane to make something that's sane. Nigel then tells us how he predicted this, and that even the most likely to go along with this scheme (Clen Raqis) was only likely to do so if alone, and then only a 17% chance of that. So he attacks us. Flinic amps up his mind blast to cover an area and manages to stun the blobby amoeba things to take them out of the whole combat, and hurts Nigel. The dwarves grow to giant size, then turn invisible, taking their unusual swords with them. One dwarf manages to cleave the ground missing a dodging Morley, but the other strikes the controlpanel as he tries (and fails) to hit Janak. Morley is taken down by a sword eventually, while the rest of the team rally to take out the giants, baiting one back to the doorway where they would have limited movement space and targeting that smaller area with electricity. Between Nigel's Nephilim Club (I think that's Treasure Type G), Clen's electrical pulses, and Flinic's mental blasts, the enemies are vanquished, but only long enough for Nigel's parting dramatic words about how he was wrong and we should not trust Madrius, and to get Morley back to consciousness. Then someone throws a Torc grenade into the mix. Guess Jeff's request for Torc grenades is answered by Madrius who uses one to destroy the entrance door into this room, creating a perfect bowl shape in the floor. (For the unindoctrinated, a Torc Grenade is a disintegration grenade.) Janak tries to sneak up on Madrius while invisible but can't manage to be quiet. A horrible blast to Flinic leaves him on the verge of death until Morley applies some spray-can-o-flesh to stop the bleeding. Moreley decides to charge Madrius, using up a lot of actions to speed to and leap across the pit. Janak gets in close enough to use his newly acquired (from the Giant Inviso-dwarves) vibro blade to sever Madrius' head in two. Research is available for us to read and discover how to shut down the gate. Another ominous word of Nigel's rings in on in our memories... "If you think all is lost, push the red button". We arrive at the gate room. Think Starget SG1 if the portal was 4x the size and locked in the open position and Cthulhu was on the other side eyeing our world. We go to our thing, which is not as simple it turns out as just dropping the crystals into place (which Morley does at 10x the speed), as it seems the writings we read were incomplete. Apparently we need to figure out the machine while cthulhu encroaches slowly. We're most of the way through it with our combined figuring rolls (not a single botch) when Cthulhu is at the gate and about to breach. We need the delay, so we have to push the red button. Turns out Madrius set a nuke on the other side in Cthulhu's plain. The creature is stunned for three additional rounds as we fool around with the machine. Finally, on the last round of rolls it's figured out and the gate whirls to a close, and the taint stops pouring through! We loot and run and head back to our village, where Janak approaches the council privately about the fact that Clen Raqis is becoming increasingly tainted and a danger to our peaceful village. Nothing seems to be done about that... for now! Attendees get 10xp for the adventure finale. Not sure how much for non attendees but I'll take a leap and say it's probably 6? (Since non-attendees were getting 3/5 of the other xp. Correct me if I'm wrong, Mark.) We then played a game of Talisman where The Prophetess (Alan) wins nearly uncontested in the end. This gives us time for game #2 of Talisman, where the Thief (Darren) wins after an arduous fight at the crown of command with the Prophetess (Mark)... who put up a really good fight considering he was on his second character that game. |
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