InvisoDwarves, Primitive Screwheads, Sludgepiles, Giant Spiders, and
Walls of flesh..... Mark
Delving deeply into the mountain of hideous taint, Janak (invisible) plays
advance man. However, whatever he distrubs is aware of his presence. He
awakens a strange little mound of goo/rock which attempts to attack him,
then the rest of us. While the first one is defeated, we must regroup when a
couple more come at us from further on. We rest and come back by alternate
means in an attempt to circumvent jim's game--er, I mean, Mark's encounter.
Janak has been keeping us alive by stealing from the dwarves.At one point
we must pass the dwarves, who are guarding a set of glass doors into the
next part of the mountain. The plan (credit completely to Alan), is to
all shrink ourselves physically as much as we can by duck-walking down the
corridor and Janak will cast an illusion over us to look like dwarves, then
we'll rush the door. The thinking is that the dwarves are afraid to go
any further into the mountain. So we do this just fine. When we
get there, the dwarves seem confused. At this point, we open the doors
and the dwarves, suddenly stunned by our actions, try to push it closed.
Morley's Mega-Strength however assures that dwarves go flying when he forces
the doors aside. We run through, and as predicted, the munchkins do
not follow.
It's some time later that we come across what can only be the mother of
those things; a being which seems on the verge of emitting a couple more. It
emits a radioactive pulse, which Janak avoids by rock-hiding, and Morely
evades by use of Hyper-movement, but it manages to injure folks. Especially
the longer they are there. People take shots at it, pecking away with
electricity and arrows. Eventually, Morley comes running back in a
hyper-movement-powered move-through, slams into the creature, finishing it
off. While he picks the slime out of his hair, the team discover here one of
the crystals that we will need to shut down the mountain of fire. We now
have two of three.
Rest. Journey further. We come across an enormous cavern, but we
accidentally alert to our presence the horde of primitives who live here.
They run at us. We remain in the narrow cave that leads in and Clen Raqis
asks if he should scare or destroy them. "Scare" we say. He lets loose a
blast of lightning that fizzles. They continue to encroach. "Still want me
to scare them?" He asks. Janak puts up a glowing orb of electricity
(illusion) at the entrance and when that doesn't seem to scare them, Clen
lets loose with a blast at the same place as last time, injuring them. Now,
about to enter the small hallway, he lets loose his final blast. This one
succeeds, and the hideous smell of burnt flesh assaults our nostrils as he
lays waste to the entire horde. None of us feel like searching that room
after the great massacre we've perpetrated.
After the dinner break, we reach another cave; it has patches of spider silk
along the ceiling and an enormous chasm in the middle. There's a left exit
and one on the far side. Since the one nearby seems like bait, we go for the
further one. Sudenly, shrouds of silk drop from the ceiling, ensnaring Janak.
As he's our light source, he's pointing toward one direction. He takes a
moment to do the only thing he can, and that's make his whole self glow. A
giant spider comes down to devour us. Clen Raqis fires at the spider, who
does a leap/dodge out of the way. Morley pulls back, considering how to free
Janak, while Clen Raqis keeps it busy by throwing bolts of lightning at it.
Finally, deciding he didn't want to wrestle something with 8 legs, Morley
performs another move through. This one is even more impressives... he gets
plenty of successes, but what's more interesting is that the spider (who had
plenty of dodge dice) rolls a triple-botch! Not only does Morley hit the
spider, but it swerves drunkenly off the chasm and snaps off a number of
limbs as it falls to its death on the jagged rock below. We cut Janak free,
and it turns out that he has evolved further. Evil and Lution have given him
a new power; Regeneration. (Alan got tired of being down a whole slew of
dice on everything he did and took regen).
Our final encounter (that I can recall) is with a writhing wall of flesh and
limbs. At the center is a figure that looks like one of our ancestors. She's
crying out for help. As she's Morley's ancestor, he rushes to her aid, grabs
her by the arms, and (of course) the Wall of Evil(tm) tries to drag him in
to become one with it. While he's unable to free himself for a few rounds,
Janak tries to lend a hand, adding a little strength to the break attempts.
The rest of the group are subjected to poison arrows, dwarven axes, laser
fire. Once Morley breaks free, the group resorts to snap-shooting around the
corner. Janak tries to confuse the wall with illusionary versions of us,
which works at first. Finally, as Clen Raqis' electricity and Selmet's high
explosive rounds of ammunition whittle away the wall, Morley does his final
move through, breaking a hole in the flesh, doing the last point. Morley the
Finisher!
Note that the last game the elder we encountered was Wellfast Larssen.
This time, the goo monster was Nigel Herzog, I think. The figure in
the wall-o-flesh was Quarren del Fuego.
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