ATTENDEES:
Alan.......Izzimon
Terry......Gareth
Jeff.........Titus
Darren.....Honshu
Michele...Lilly
Mark.......Fungi, Tree People, Nymphs, Big Woody, Shamans, and God-boy
This game, we are trying to stop an army of shamans from summoning a
fire-god named Oakfed from cleaning the continent. Word is that it would
require sacrifice of a great many forests and that it requires not only a
summoning element but a binding one.
Surveillance of encampment of 500 or so Shamans and Sorcerors leads us to
believe that an army marching in there would be completely destroyed; Not
because of lack of ability, numbers, or leadership, but because their
encampment is atop a low-level manse, which would undoubtedly be tapped for
energies and abilities to destroy our mortal troops. So it becomes
increasingly clear that we will have to get a group of terrestrials into the
building to damage the hearth. Undoubtedly the hearthstone is out and about
with its owner, but destroying the hearth should be enough to keep them from
tapping the manse.
So we begin the stealth portion of our program. It is benefited by the fact
that Izzimon and Gareth can be sneaky. The magistrate, Honshu, has always
thought that the law should be omnipresent, so learning to sneak was never
on his list. So he splurges for a point of stealth just to do this and
Izzimon uses his abilities to assist the party. At this point, note, the
party is just three of us. The same rule that says we can't have Jim wall up
our enemies when he isn't there is the same rule that says Jeff's big tin
suit of marbles doesn't alert enemies when he's not there.
So we make it to what is a copse of thickly grown trees with barely a gap
anywhere. Some observation and exploration nets an area through which we may
be able to climb. Inside, the place is petrified wood through which a cavern
is hewn. Our journey downward leads us to a cavern of lichen, which, upon a
brief brush of the elbow of certain guardian of law and justice that shall
remain nameless, emits a nasty spore-filled gas into the air. Izzy now has
shroom-like growths on his body and some damage.
I'm trying to recall if the "Hallucinogen" happened in that room. I don't
think so. I think we came across a room of flowers in a seperate area. Their
aroma is loaded with vitamins, iron, and... oh yes, Hallucinogens. Izzimon
and Honshu will suffer -2 to Witts, Dex, and Perception for the rest of the
adventure, while Gareth resists.
Further on, we come across a curvy passage of petrified wood which also
features some live trees grown into the walls. No real choice here but to
plow through anyway, and naturally they attack. The trees are covered in
hardened wood, thus meaning you do no damage unless you hit a minimum number
of dice. By now Titus is with us so he and Gareth do the lion's share of the
damage, while Honshu, currently without armor from all the sneaking, is now
at huge minuses from all the bashing damage and the damage he came in with
from last game (which was substantial!)
They do the tree-shattering thing.
Next we encounter a room with a pool. Quick reminder: This is Mark's
campaign, NOT Jeff's.
We're in a Wood Manse, which means it's likely to be either poison or
healing. Well, we're all pretty smacked up so Izzy bites the bullet first
and touches some to his wounds. The fungi seem to clear away. We all have
some.
- HONSHU: makes his STA+RES roll and on a D10 rolls a 9. He gains an
additional -2 health level, a permanent point of STR, and all of his bashing
damage fades! Additionally he turns green and has wooden bones now. He,
being air-aspected, should confuse some people now. Essentially, he got all
positive effects.
- IZZIMON: misses his STA+RES roll and on a D10 rolls an 8. He got all
negative effects, but it was relatively small: He's got an allergy to cold
iron, much like the fay. And he turns green.
- GARETH: makes his STA+RES roll and on a D10 rolls a 7. He loses a -2 health
level, a permanent point of STR, and shrinks to 3 feet tall! He now has a
+1D to his defensive rolls because of his small size. He turns green. Easy
to remember because he's nearly the inverse of what happened to my
character. Mixed result, with one positive amidst a bunch of negative.
- TITUS: Doesn't drink! Yup. Jeff can dish out the magic pools, but come time
to drink, he can't take it. I mock and taunt you.
Next room we come to a room full of rosebushes. A beautiful woman is present
and asks who we are? Honshu tries some very weak flattery and then says they
are there to get supplies from below for the festivities above. She says,
"Then you know the price. Who will pay it?"
Honshu, realizing he's probably the most expendable at the moment, and being
the one making the decision here, says "I will". She puckers up. He
considers coursing a ton of electricity through her, but decides maybe we
can pass without being the aggressors. The current probably would have been
better. He fails a fairly tough roll to resist and drops to his knees and
sighs. She looks at the group and says that I failed to gain entrance and
who else would try? She then performs a movement only found in fantasy porn
fan-fiction and ends in a splits, which causes Titus to step forward and
lift his visor to give her a kiss. Gareth decides he can't afford to have
Titus out of our power, so he intercedes, nipping the hot rose-babe in two.
Now Honshu and Titus can each have half! But the other rosebushes present
produce more chicks.
At this point, as battle is joined, Lilly shows up, prompting discussion of
how she could have kissed the nymphs, alas it is too late. They aren't ready
to reason with us now that one of their kin is decorating the floor with
blood and sap.
An amazing barrage of thorns are hurled by multiple rose-chicks, prompting
Gareth to dodge endlessly. Problem is, when any finally get through, he
doesn't have any hardened defenses, so as a result they're going to get a
damage roll and should they do a point, they do poison as well. So they
scratch up Gareth considerably. Titus of then takes the lead, having broken
out of the rose-chick's spell, and becomes the target of their thorns.
Honshu won't be available until tick six, when he snaps out of it and uses
his area-effect lightning attack, doing minimal damage to them. The injured
Gareth and Izzy are wisely staying back and out of sight while Lilly plugs
the girls with arrows and Titus draws the fire. As the last one or two try
to close on Honshu, who has yet to rise and is firing from his knees, the
team continue to take down the rose babes.
We have a discussion about going back to the pool and decide to go back and
maybe get healed. Problem is that upon seeing it, Lilly realizes that you
can only heal from it once in a while. It could be dangerous to do so again
so close to last time. Titus is injured but still passes on it. Lilly isn't
injured yet. We entered into a large cavern with trees, rocks, and a mist
that covered the lower 20ft. The ceiling was 150 ft up. Any attempts to
sneak are instantly thwarted by, well, us being us. So Lilly hears this
chanting. We try to get a fix on the location. Anyone up high out of the fog
(Honshu and Izzimon) can eventually spot him. Izzy picks up the injured
Gareth and tries to haul him to the exit at the far end, while Lilly takes
pot-shots at the individual responsible; A Sorcerer on a ledge 30ft up, on
the other side of the cave. She sends one into a pocket of fog that
surrounds him, and it shatters like ice against the wall behind him. The
next one actually glances off of him just barely. A lightning bolt by Honshu
lights up the fog but is dissipated over the curtain of fog that protects
him. But it gives everyone a glimpse of where he is. Titus moves in, Lilly
fires arrows that actually tag the guy. Our foe is a wood dwarf, he has
these insidious claws that he uses to parry the nearby attacks but can't
deal with the arrows. The dwarf fells Honshu, who lays sleeping in mid-air,
thanks to this air-walking hearthstone. I neglected to mention that Izzimon
is low, if not out, of essence by now, so he can't do a whole lot here. The
dwarf manages to pierce Titus' armor with his claws, slowly picking away at
him. Eventually, the dwarf is felled and we continue onward.
Deeper we go to the hearth room. (At least I don't remember any other
encounters until the Hearth room.) Therein, we meet an enormous treant who
stands before the empty hearth. The hearth itself is a knothole at which
amber normally forms, and the hearthstone itself likely resembles amber. It
is recognized before it even attacks that the tree likely has acidic sap and
will likely spit it at us.
We spread out to avoid any kind of area attack, and the crew jump in. Most
of us are ineffective, but Lilly manages to harm the hearth rather than
attacking the creature! Then Mark forgets that she should be the main target
and instead attacks his biggest pain, Gareth, who cracks open the tree and
shatters him into splinters. We damage the hearth, but just enough that it
will take weeks to repair, that way when we are done with the wizards above
we can reclaim the manse for us (via XP points). Seems Gareth needs a
hearthstone, and since he's done much of the "heavy lifting" on this one I
think no one objects.
We get out and the army is a day away. When they arrive, the combat goes
well. There is however one small 5-man contingent (A "scale") that seems to
have suddenly rallied and starts hurting our troops. So we break off and go
after them. We send troops out to stop the "fire starters" in the field who
will otherwise cause an enormous fire as sacrifice to Oakfed.
The scale turn out to be 4 sorcerors and a boy. A familiar boy. 'Tis
Obad-Hai, the boy who was given to Izzimon as his charge by the old woman at
the parade in Harborhead's capital. He seems different, agitated... on fire!
Yes, tears of fire are coming from his eyes as he shouts at us to be gone.
One of the sorcerers moves up to calm him and instead is turned to ash for
his trouble by the boy's particularly nasty anima.
Izzimon takes the fore, trying to calm the boy, to remind him that he is
here to help him and that he has pledge to help. The boy is resistant,
saying that he wants freedom and that our kind would deny his family their
freedom. To aid in this vision, the sorcerers feed him all kinds of
lies/truth about us. One of the sorcerers, a twitchy one, decides to fire on
Izzimon, but the boy takes umbrage and ashes this sorcerer too. Now there's
two plus the boy.
There's a prolonged argument really between us and the sorcerer for the soul
of the boy. A condition of this discussion even taking place is that both
sides halt their war, even though we have the now massive advantage. Titus
holds his troops, the sorcerers stop their attempts to set a wildfire. At
the end of this attempt at detante, the sorcerer asks to speak to Obad-hai
alone. None of us are happy about that, but the boy says it's up to him and
Izzy agrees. Izzy warns him to be wary of this man and that if things are
going badly for him, he will kill Obad-Hai and free the demon Oakfed from
within him. The boy and he discuss heatedly and then the sorcerer reaches
into his robe; the boy realizes what is happening and cooks the sorcerer and
then says that we are ALL against him.
He tries to flee, but Izzy can keep up with him. The war commences and we
clean house. Meanwhile Izzy finds the place where Obad-Hai has stopped and
he briefly talks with the boy, but in the end, lets him go, reminding him
that if he ever needs him he can contact him.
Our last move of the night is tracking down the boy's relatives. His father
is long dead since before his birth. His mother was sold and has vanished
somewhere far away, we know not where. His sister is sold into slavery and
we manage to track her down and purchase her back. We find the "grandmother"
who raised Obad-Hai and Izzy turns over Obad-Hai's sister to her to care
for. Last thing she points out is that "We failed", meaning we didn't
protect the boy as promised. Izzy points out that she wasn't exactly
forthcoming with what the boy was all about.
OBAD-HAI/OAKFED: Seems long ago, when the fey marched on mankind, the only
defense was to call on Oakfed, a great and terribly demon of wildfire. He
could fight back the fey but he demanded that all forests be sacrificed to
him. It turns out that his appetite grew as his power grew, and thus his
appetite could likley never be satiated. An anathema shown up on the scene
and used his abilities to bind the demon into the only vessel that could
hold him; a living being. And thus as each generation has passed, that demon
has been passed down through the lineage. The rebellion here has decided to
purge Harborhead of us (the Imperial dragon blooded) by burning us out, and
during that time they would try to figure out a means to recapture him once
that task was done.
No appearance yet by the Golden Lion, the anathema who makes the weapons,
but it seems that he seeded the rebellion and then never showed to fight
alongside those he encouraged.
The wood manse is level one, being bought by Gareth. It features a
hearthstone, taken off of a body of someone defeated in the battle, and a
pool that is no longer as magical, though it may heal one lethal level.
NEXT GAME: No word. Be it known that a push for Gumby Christmas is coming
soon, and could likely interfere if a Saturday is selected.
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