ATTENDEES:
Loric (Jim)
Titus (Jeff)
Gareth (Terry)
Izzimon (Alan)
Lilly (Michele)
Honshu (Darren)
Che-Tal (Joe, via the Internet)
Tidal waves, the Leviathan, Undead Pirates, Rampaging Bantha, Ninja Hordes,
and Ugly Priestesses (Mark)
We begin at sea. The minor amount of information that the lesser heroes
were able to transmit to our Terrestrials gave us a heads-up, but we still
weren't sure what to expect. Luck has it that Izzimon was on deck and spotted
a Tsunami. Gareth and others lashed themselves down. Izzimon flew up high.
Honshu prepared to haul Gareth and Loric up high using his air walking
ability, but they declned. In Loric's case, he decided to craft an enormous
wall using his charms in an attempt to help break the wave up a bit before
it hit us; For this he couldn't be hauled out of the way, thus his choice to
remain on deck.
Between this and the piloting of the experienced captain, we survived our
first trial at sea.
It's not many more days after this though that an enormous shadow appeared
in the water approaching us. Then there's a thud and an enormous
dragon-turtle surfaced and began to whale (no pun) on our ship.
As some may recall, the sea goddess whom our minions encountered last game,
declared that she'd gained the favor of "The Leviathan". This be he.
There's a lot of fumbling around the deck due to the thuds against the sides
sending people sprawling. Some of us try some fairly limited offense, but
Gareth takes his mighty blades of fire and proceeds to hack away at its
shell. Eventually it decides to dive. We prepare for the "inevitable"
ramming action that never comes. Apparently Gareth did enough damage to
reduce its dice pool to zero and it turned shell and swam.
(Che Tal then comes aboard via the internet and Lilly and Titus show up on
deck. Guess they were sleeping during the early encounters.)
Days later an unusual fog rolls in. Well, we think it might be normal until
Izzimon flighs up and can't spot any land from above it, so it may not be
coastal fog. Soon we are assailed by ghostly pirates. A ruined ship flying
the Jolly Roger proceeds to approach us on the still ocean, our sails flacid,
while it move as if propelled by a ghostly wind. In the seas below it,
megalodons and conventional zombie-sharks swim. The decks are loaded with
spirits and zombie pirates. A hail of bone arrows barrages the deck. Many of
us take cover. Honshu sends a jolt of lighting at the crow's nest taking out
a spotter who falls to his (second) death. Izzimon the winged proceeds to fly
over and launch himself onto the deck near the captain and some of the worst
opponents. He manages to get off the deck and away else fight them all
hand-to-hand. Che-Tal is the initial target of the biggest arrows, mostly
due to his appearance & presence (He looked like an important target).
Che-Tal makes a rush for the "bronzed" part of the ship (A safe spot that is
protected from our animas) but is gunned down before he gets there. The ship
moves ever closer.
Honshu inovkes the experience cheatin' rule (Which I should have mentioned
last write up). Don't look for this in the book, it's a house rule...
Experience Cheatin' Rule: While the experience chart lists the amount of
time needed to learn a charm, by proper application of 1 WillPower and the
full experience cost of the charm, when under duress, one can manifest a
needed charm for which they have all the pre-requisites.
In this case, Honshu manifests "Elemental Burst Technique" and zaps the
captain and those near the wheel, causing them damage and taking them down a
few dice in their pool. Unfortunately, to do so he had to break cover (or
his anima would burn the wooden ship upon which we rode) and fly upward a
few meters. This makes him a target and a nasty bone arrow takes him down.
He's barely at the edge of the ship so he lands on deck.
Titus one-ups Honshu by using his mighty sword of knockback to sweep the
deck. All the guys on the nearside of the deck are swept over the far side.
Those with physical bodies are eaten by zombie sharks.
Not to be outdone, Loric goes one further. He creates a castle in mid-air
over top of the opposing ship and it falls. There's a protracted discussion
of whether the opposing ship would be crushed or would have the chance to
roll over and surface. ("Dear Mythbusters, My friends and I are wondering if
we dropped a castle on a pirate ship, would the ship bob and remain afloat
or would it be crushed by the weight? Please recreate for us. Thanks.")
Now note that's the second use for castle that we never thought of. Loric
has used one to break a tsunami around us, and now to crush a pirate ship.
The fog breaks along with the ship, and we continue. 4 days later we hit
Harborhead.
There is a parade being planned for us. Few of us are big on parades but
it's a necessary evil. We're supposed to make a splash. We declare how
flashy we will be. We are arranged by social standing; Those with highest
standing are at the back of the parade. This means that Honshu (#2) and
Che-Tal (#1) are at the back and never see much of this exchange...
The parade is stopped by a feeble old woman standing in the path. She
engages Reknar (lowest social standing of us, and thus in front) in
conversation, basically chiding us for being outsiders who have come to
plunder their resources and spending vast fortunes on extravagant parades
when children go hungry in this city. Reknar relents without really going to
social combat; He's a compassionate guy and thus accepts her young charge (a
boy named Obad Hai) as a minion to educate and to keep in his service.
I'm surprised hundreds of old women don't run out in front of the parade
then and offer up their kids. But they don't.
Titus decides to catch up with her and engage her in in conversation. He
doesn't gain much more information than we already had. He mentions to
Honshu that it's all about her perception of injustice. Honshu says he'll be
the judge of that.
At the end of the parade is a courtyard where we come upon a strange bit of
happenstance...
"Kids" playing with firecrackers cause the largest pack animal in the world
(I forget what it's called, but think "Bantha") to charge. It breaks from
its cart which is not on fire and rolls backwards toward the stores of
explosives. A "convenient" choice of hazards to worry about; The bantha
charging us and the crowd vs. the flaming cart headed toward harborhead's
explosives.
Some of us try to move out of the way and set up to do something about the
Bantha while Gareth instantly charges the cart and cuts the wheel to pieces,
bringing it to a stop.
That's when the ninjas appear from the crowd, pulling hoods over their heads
with jackal designs on them. They howl and attack. The thing about the
Jackal ninja is that they are tough up front, but being mortal, burn out of
essence, so all we had to do really was weather them a while. But their
intial barrage of attacks cause knockback. So they proceed to play pinball!
They knock Lilly into Honshu. Lilly goes down but Honshu is still up. They
knock Honshu into the NPC Doctor. And so on. Many of us have to waste time
getting up. They knock Gareth out of the park. Actually he was still in the
courtyard, but it was easily a stand-up triple by the ninja. By now, the
ninja "extras" appear atop the wall and begin to fire down on the group.
They are considerably less effective, even targeting our mortals.
We engage. Those with good fighting powers do their thing. Honshu goes "all
defense" which works for him and burns the foe's essence. Titus does his
sword knockback thing sending a whole slew of them off the wall. Flyin'
Izzimon tries something similar (A fly-by) on the other wall but they manage
to hold on and remain upright. Slowly the ninja hordes are crushed or flee
by those with sufficient combat skills (I think we know who they are).
Next is the gala ball. Well... After a laundry list of attendants is given,
including the "Leaopard seat" (King) and many others are named, the only one
who didn't attend is the guy who runs the Jade Mines (whom it is suspected
is too busy and/or greedy to ever leave his mines).
Why is it that there's always a BULL of some kind messing us up at parties?
Last time it was the summoned creatures of the Bull of The North. This time
it's the priestesses of the Bull God. This is the local god whose minions
have an uneasy truce with the Terrestrials from the Blessed Isle who now
populate this area. It would take too much resources to scour them from the
landscape so we have this situation.
They show up and want access "as is their right". After some discussion they
are allowed to bring in the three head priestesses (not the entire
entrourage). They pay their grudging respect to the Leopar Seat then they
make a bee-line for our group. Che-Tal is the most impressive and so they
proceed to rag on him and challenge the group to a contest; Our champion
against theirs.
Honshu determines that this would be the wrong place socially to hold such
an event and passes that on. Che-Tal declines. They they basically say "how
about tomorrow morning", at which point Che-Tal declines again, not wanting
to let them dictate terms. This backfires as once they depart, our social
standing here goes down. The immaculate Gareth can't handle it and he and
Titus hurry out and after them. They try to pick up the challenge, but as
they are not the representatives, no amount of goading draws them in. Just
as well, since this would have been a social faux pas, had they accepted.
So the king and others are unhappy that the terrestrials looks weak as a
result of the Brides of the Bull calling us out and us not accepting.
And that's where it ends.
I might point out that we could solve this whole problem by dropping a
castle on the witnesses of said event.
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