MASKS: The New Generation is a game in which we collectively orchestrate a comic book!  Each player creates a character of a specific archetype, the GM provides a back drop, and together you make the story.  You are teenage superheroes (Ages 15 to 19) in Halcyon City, where heroes are welcome.  You might find a tyrannosaurus rampaging down the boulevard or a shady group of cultists stealing art.  Aliens, time travelers, robots, it all happens here.

There are 10 Playbooks (to start).  A playbook is an archetype.  Each player chooses a different playbook.

You don't make a character in advance.  We gather together, go over the playbooks, and cooperatively create the characters, how they came together and sometimes create new enemies and alter the setting to fit the group.

There is no running Experience tally because experience in this game is called "Potential".  You get a dot of potential every time you MISS a roll.  5 Potential allows you to select an Advancement from your playbook. So experience is highly pesonalized.

WHAT YOU NEED TO PLAY WHAT'S OPTIONAL WHAT IS PROVIDED FOR YOU
  • A piece of paper
  • Pencil or Pen
  • 2D6
  • A 2 page Color copy of your playbook