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Issue #3, Vol. 2 (February 24th, 2007) |
MORE EVIL DOCTORS AND PIRATE NINJAS |
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Following
Last game's fight with the Godzilla-like creature, the government puts
it in temporary storage. Now that the space has been emptied the
government can tell you it was temporarily held in a hangar at the
airport under close guard, shrunken to a more manageable size. They
tell you a few things about it.
They are
waiting on The Herodotus, a cargo ship that has been outfitted
by UNTIL to manage the hauling. They are counting on the characters to
handle the defense. But that will be in two days. Meanwhile they have
an opportunity to handle other things.
One such
thing, is a submarine.
Graves both Watery and Shallow
Our heroes
are contacted by one Janine Halsey, a young woman who has been nicknamed
by the local media as the "Bay Mermaid", because she's been mistaken for
one by local fishermen and the like. She says she was following the
tracks of the monster back to the sea and came to a dead end. There,
near where the first feet touch down and made big craters under the sea,
is a large glowing spot and something that looks like a submarine.
Sorta.
The heroes
get together some scuba gear and go out to look. They find that the
glowing area is phosphorescent coral. It also doesn't seem native to
the area.
Facts about
the craft:
The coral that glows nearby is not native to
the area. It does encrust one side of the Sub. The other side likely
had more, and that is what is lying around the area, making the glow.
It takes quite a while to haul it in from 3
miles out, but it eventually makes it to shore and is put on the flatbed
truck from the base and hauled back to the House of Rain. Note that the
base sensors only picked up trace radiation. The craft in itself is not
radioactive; it just likely picked up a bit from contact with something
radioactive, like our big horrible beast from last game.
Research brings up a drawing made by an
unidentified airmen in 1944. The National WWII Memorial Project
attributtes it to Richard "Ace" Harding, whom the characters recognize
as a famed hero named PARAGON, an old friend of Uncle Slam.
Uncle Slam meets two players at the Keep
while others examine the submarine. He lets the characters know:
The characters meet with Paragon.
The characters question The Doctor. He
actually seems willing to help and rather normal.
The characters figure out the warehouse in
question, investigate, and do indeed find the scene of her death, and
the shallow grave outside, which is also accompanied by boot prints and
hoof-prints set in the mud and baked by the sun.
They tell Colonel Samuels (Uncle Slam) and
he informs the team that it's best not to tell Paragon that they are
certain who did this. If they do, there will be hell to pay. Paragon
lost his wife years ago and gave up superheroing because his powered
armor was killing him, so that he could raise his daughter; Such
specific information could prove to be a problem.
The Herodotus arrives and a short-range
teleport puts the beast in the belly of the ship. Basically, you've got
a large UNTIL boat with a large cargo hold, and in the middle of the
hold is a large force-field bubble. The animal (called Zorgatha) is
suspended in it, gassed. There are not one, but 4 force-field
generators to keep it imprisoned. It's nice to have redundancy.
(NOTE: Jim asked why they didn't just keep shrinking the godzilla
smaller; I actually thought about making him jar-sized, which would have
been funny, but made for a smaller scale combat as your fishing boat was
assailed by a smaller group of ninjas. I think you'll agree this was a
more epic fight).
During the 157 mile voyage to the Sea Life
Project, they team is assailed by ninjas! There is a brief flash of
light along the lower edge of the ship and then suddenly, ninjas are
scaling the sides. The team flies into action. Couch Potato sends a
batch overboard to fall behind the ship. Vector goes into a
move-through spree, hurling many ninjas into one another, knocking out
very many. Rift and B4 try to deal with their obvious leaders, who land
at the center of the ship. They are a man in a martial arts gui (sp?)
with long gray hair, and a man with an ornate shogun outfit.
The martial artist seems to have a great
many hand-to-hand attacks and a few sword attacks (including a nasty
autofire-sword attack that nicks up b4 pretty well). Rift is
"entangled" by a blow that is basically a nerve-strike that locks his
solar-plexus in place. He'll get out when he desolidifies, allowing his
molecules to relax (Don't you love improvised comic-book science?).
Geoff Gardner is having trouble with a
low-level cable entangle used by a ninja, however it's made worse when
Couch Potato hoists him up and drops him into the bay below, near his
robots (whose hands are literally full of ninja at the time). It's a
pretty good blow that hurts him a bit. (Go evil!) But he survives and
breaks out soon after.
Between B4 and Rift's "phasers of different
eras", they bring down the shogun-type, whose specialty is to call on
the spirits of his ancestors to attack in various forms. He has a brief
revival where he tries to teleport his brother off the ship, but he's
brought down in that one phase where he's within reach of phaser-fire
before they both would be gone!
The team wins with no deaths on their side
and a lot of broken bones on the other side (With the chain-link under
their ninja garb, they were working about 12PD total, so those 15 to 19
BODY hits would really add up on the normal guys).
At one point in the fight there was a
glowing point of light that appeared at the front of the ship, until one
of the two brothers were KO'd.
Afterword: The ninjai are the footsoldiers
of a Japanese corporation called ONI. They were the same corporation
that was a hunted of Dr. Tewelleker once in the previous run of games
(Though those were the higher up agents in power-rangeresque garb with
elemental powers). They were here to steal wannabe-Godzilla. And if
things were going badly, they were to destroy the FF generators and free
him.
The leaders are the ONI corporate owners,
Arashi ("Storm") and Koushi ("The Heir"). There were 34 Ninjas as well.
Welcome to Sea Life Project. Administrator
Dr. O'conner meets the group. Apparently she's been in contact with
Uncle Slam. It seems that PRIMUS, UNTIL, and the Japanese Gov't are in
talks about turning the animal back over to the Japanese. UNTIL figured
out and has confronted the Japanese about the existence of a whole
island of such Monsters. He would be returned to the Monster Island
preserve. It seems that they've never had an escape in all the years
they've maintained the facility. This one was at the shoreline, in the
water, then vanished for twenty minutes before resurfacing near the
team's home city. How this was achieved is uncertain, except that the
exchange back would involve a teleportation gate being set up by the
government of Japan. No word on what we would get in return.
When Dr. O'Conner conducts the tour, she
seems to use it as an excuse to get into the secure lower labs where
"Dr. Bond" works. Seems she doesn't get in there very often and is
using the heroes' presence as an excuse. That's the 7th and 8th floors.
By the 6th floor however, B4 notices
something that looks like a shark fin in the submarine docking bay.
However, his scans of the water don't reveal anything (Which is not
unreasonable, because Inviso-shark had invisiblity to Sight, Hearing,
and Unusual sense groups whenever he was submerged in water). Sensors
seem to be working in the bay that alert to the presence of living
things.
The team gets into Dr. Bond's lab and looks
around but he's done his best to tidy up in the minute before they got
in. The screens don't show any experiments, just exterior shots of the
base. When asked to bring up shots of the docking bay to look for the
fin, the technician tries to hide the feed by futzing withe display, but
B4's super-keen senses pick up the move and he confronts the tech, who
is not a very good liar. When B4 runs the recording back himself he
finds that there is indeed a fin there. The tech is not a good liar.
The group proceeds to try to intimidate him until finally he snaps and
points at Dr. Bond and says, "He did it! He did it!" Whereupon Dr.
Bond hits a button on the panel freeing his pals from their cells. They
are:
The heroes bring down their foes thorugh
phaser-fire, move-bys and other attacks. Vector retrieves Janine from
the next floor by desolidifying and going down there. After looking at
the array of buttons, the force the tech to tell them which button,
which narrows it down from 8 to 2 buttons. Finally, Vector chickens out
and makes her pick. I forgot that she's claustraphobic and wouldnt'
have been able to answer; She shouldn't have answered at all. Alas, she
gave the right answer and she is freed. For those "road not taken"
fans...
During the fight, Dr. Bond tried to text
message someone. Vector had to seize it, but only caught "Message
Sent". After the fight, the team goes and retrieves the message only to
find it is coded. Digging up a former marine cryptographer from the
base staff, they get him to rip it apart. The message says:
The recipient: One Dr. Tewelleker,
Residence: The House of Rain, Lazarus.
The team then tries to raise Audra Blue and
gets no response. They get ahold of Bridge, who says she hasn't seen
either of them. It will be 1hr of travel time to get back to shore, and
Bridge has never been to Sea Life Project so she doesn't have a
memorized location there. She has a megascale teleport, but that's
something you don't want to do blind, plus if she did it in chunks of,
say... 10 Miles, she'd drop like a rock after each teleport, reaching
terminal velocity by the time she arrives. (Teleporting in water is
also bad: Like t-porting into an object).
So the only flyer, Couch Potato, takes
off back to shore to retrieve her. She'll come out, and memorize a
location, teleport the team back to shore, then they can tport back for
the exchange later.
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