Game 1: 10/14/17

NOTE: I was not present and therefore I have no recap.  However, we have the notes of agent Antonio Jones (Provided by Alan) to fill us in on some of the goings on.

From the notes of Agent Antonio Jones

Day 1

Disneyland Theme Park. July 4th, 2017. 5:35:43 PM.

Scene 1

Blue Bayou Restaurant – Nick Grimes

Nick and his girlfriend sit at a table awaiting their meal when The Pulse happens. Everyone in the restaurant collapses. 5 or 6 seconds later, a middle-ages man sitting at the table closest to the exit stands while all other remain on the floor. While the is no sound to available from the footage, it is obvious that the man screams as his body bursts into flames. He collapses to the ground a few seconds later and stops moving shortly after that. His is indescribably horrible. Flames spread from his corpse at a shocking rate, engulfing the table and chairs even before the man is dead.

Nick awakens at about the same time the man collapses. He assesses the situation and sees the burning man’s companion a few feet from the flames. He rushes over and drags the man away. It is clear that Nick will not be able to reach the exit before the flames, not while dragging the man, who remains unconscious.

Luckily every one else in the restaurant gets up. Nick’s date rushes into the servers cottage, but others, slower to rise and further from the exits, jump the railing and get into the waters of the Pirates of the Caribbean ride.

Nick then disappears from the CCTV footage along with the man he is carrying. A few seconds later both Nick, carrying the still unconscious man, and his date exit the front of the restaurant.

We were able to find footage of the couple leaving the man, now walking shakily, at one of the medical stations near the ride.

It is clear that the footage did not glitch and Nick Grimes does appear to have disappeared from one spot and, presumable, reappeared in another.

NOTE: July 12th – Nick has since confirmed that he has obtained the ability to “teleport”. He claims, though we have not verified this, that he can transport himself from one place to another without passing through the intervening spaces. He offers no explanation as to how this is achieved, and we have none either.

Scene 2

Fantasy Land, the fantasy castle courtyard. - Richard Harvey

Richard Harvey can be seen distantly but is recognizable. He was with two sons, who are currently occupied eating cotton candy when The Pulse strikes. Everyone in the visible area collapses. Richard is the second person in the footage to awaken. The first is a middle-aged woman later identified as Lee Wolfe. When she collapsed she was holding her son, Bernard, by the hand. The boy was, in turn holding a green balloon.

About 5 seconds after the pulse Lee awakens as her arm is pulled upward. She recovers quickly and holds her son’s hand as the boy rises in the air. It become clear that she is struggling to maintain her grip even a few seconds later when Richard awaken. It seems that her screams attract his attention and, after briefly ensuring that his own sons are unharmed, runs to the woman. Richard grabs the boy by his feet and appears to also have difficulty holding on. However, he maintains his grip after the mother’s strength fails her and is able to hold on to the boy until others awaken and come to their aid.

Once he is pulled down, an adult has to sit on the boy at all times that he is seen in the footage to prevent him from floating away. For his part, the boy, Bernard, seems amused by the entire event.

However, it is shortly after the boy is secured that we notice an oddity with Mr. Harvey. The mother, Lee, is clearly upset and overcome with panic. Richard forces her to focus on him and then we see some form of energy pass between the two. It can only be described as a faint glow that passes from Richard to Lee. She immediately calms down.

NOTE: July 12th - While Richard Harvey is a trained therapist and once worked for the F.B.I. as a well-regarded profiler, he was explained to us that he has an ability that he cannot explain that allows him to alter the mental state of other people. It is unclear exactly how much control he can manifest of the victim, but from later experience we have seen that he can do what he says. As with the others, we have no explanation at this time about how this is achieved.

Scene 3

The Haunted Mansion – Johnny Utah

(edited July 12th) Johnny and his sister, Sarah were on the ride near the “haunted dinner” display when the Pulse hit. The footage here is dark and rather hard to decipher, so the following report includes information obtained in conversation with Agent Utah at a later date.

Johnny is the first that we can see in the area to awaken after the Pulse (it is important to note that only five people can be seen in the supplied footage). A few seconds after Johnny begins to actively look around, we can see an elderly man fall from the seat of the car in front of him. This man is called Freddie Balsley and was attending the park with his wife of 34 years Eva.

A few seconds after Mr. Balsley falls from his car we see that the ride begins to move again. It is important to note that none of the rides, lights or electronics observed in the footage from the park seem to have been affected by the Pulse in any way. A detailed report on this information and others can be found elsewhere. Johnny notes the older man’s fall from the car and moves to assist. However, for reasons unclear from the footage, Johnny hesitates when reaching to pick up the still unconscious man. We later learned from Agent Utah and numerous independent witnesses, that Mr. Balsley was exuding some form of “black light” or “dark glow” and that getting near him made people feel sick and weakened.

Agent Utah recovered and proceeded to pick up Mr. Balsley and return him to his car. Johnny then retreated to attend to his sister. We later learned that the dark energy extended approximately ten feet from Mr. Balsley.

Footage from the exit area from 5:46:57 PM that same day shows Agent Utah lift Mr. Balsley from the car and rally the ride attendant to recover Mrs. Balsley, who even on the footage appears to be deceased. Utilizing wheelchairs nearby the two men, accompanied by Sarah Utah, push the couple to a nearby medical station.

From various witnesses and medical staff we learned that due to the crowded and chaotic situation it was not possible to keep everyone clear of Mr. Balsley, who appears to have retained the dark glow (shown in better detail in by phone camera footage taken by the nurse attending him) until nearly 7 am. The next morning.

It seems that the nurse attending him, one Rosalie Rice, was made rather ill by her attendance to the elderly man. From a personal interview with Miss Rice I would have guessed her to be in her mid thirties, though she did have an unusual streak of gray hair. However, we learned that she is 27 years old. From photographs obtained later, and from conversations with her co-workers, she seems to have physically aged nearly a decade while attending to Mr. Balsley.

This may explain the death of Mrs. Balsley, as she was eight years younger than Mr. Balsley, who is 83 years old, and according to Mr. Balsley was by far the healthier of the two. It might also be interesting to note that Mr. Balsley is a retired employee of the park and attended the July 4th celebration every year since retiring with his wife. Brief interviews with two former coworkers who arrived to assist Mr. Balsley with his wife’s body, indicate that he was well liked by those he worked with and generally a “nice old fellow”.

Scene 4

Great Moments with Mr. Lincoln – Wes Stallings

Mr. Stallings was sitting alone in the Opera Hall when The Pulse struck. There were seven other people visible in the hall in the footage. Mr. Stallings awoke about 10 seconds after The Pulse. One other middle-aged woman awoke a few seconds before him. She clearly was the anamatronic Mr. Lincoln rise from his chair and walk forward on the stage. In the footage a thin, glowing string appears to be attached to Mr. Lincoln and a woman in one of the back rows. Her name is Alexandra Wyatt, a single mother of three from Toledo Ohio, here on vacation with her children.

Mrs. Wyatt, it should be noted, remained in what appears to be a semi-conscious state throughout what follows.

Mr. Stallings awakens as the animated president hops from the stage and starts to move up the center isle. Others in the hall awaken at about the same time and flee out onto Main Street. The approach of the president forces Mr. Stallings to move to the side, and this is where an unusual thing happens. He seems to glow slightly, with what appears to be electricity sparking about his body. He moves to the side in what can only be described as gliding. His feet move as if he is running, but his strides do not match his pace. He moves faster than it seem his legs should take him.

Mr. Stallings tried to assist the stunned Mrs. Wyatt from the hall, but her movements were clearly slow and fumbling. Despite his best efforts, Mr. Stallings is unable to pull the woman away faster than the mechanical president approaches. It should be noted that the president appeared to be moving very quickly, faster than any other person in the hall.

Mr. Stallings pushes Mrs. Wyatt, aiming her toward the exit and turns to face the president. The device simply pushes past Mr. Stallings, takes a two-handed downward attack on the dazed woman, but misses as she stumbles aside. Then Mr. Stallings attempts to disable one of the legs of the machine, but is unable to pull any wires of cables from the device. He later claimed that the machine was far tougher than it should have been, that the cables and wires were too strong to be moved.

The device than swung a backhand at Mr. Stallings, missing him. It followed Mrs. Wyatt as she stumbled outside. Mr. Stallings enlisted the aid of two young men, one who attempted to tackle punch the device, but to no effect. The other lifted Mrs. Wyatt and moved rapidly away. The president then struck the young man nearest him, instantly knocking him to the ground, clearly unconscious. It then pursued the other man and Mrs. Wyatt.

During this time Mr. Stallings acquired a blow torch from a nearby glass blowing store, but dropped it and instead picked up the stanchion and attempted to tangle the machine’s legs, but was unable to do so. While this was happening, the device struck the young man carrying Mrs. Wyatt, also knocking him out cold.

Then Mr. Stallings tied the stanchion rope to Mrs. Wyatt, narrowly dodging a blow for Mr. Lincoln. Sparks again surrounded Mr. Stallings, apparently causing no harm to Mrs. Wyatt, who remained dazed, and flew into the air out of sight of the cameras. We learned from Mrs. Wyatt later that they apparently landed on the roof of the Operah Hall. The president can be seen clawing at the wall of the building for 8 minutes and 34 seconds before collapsing.

NOTE: July 12th – we have been able to confirm from conversation that Mr. Stallings claims to be able to fly, though at this time we have not witnessed this activity directly.

The day of July 12, 2017

On this date Agent Walters organized for a nurse, Miss Janet Avers, to assist us in gathering blood and saliva samples from the “unusuals” identified from CCTV obtained from the Disneyland theme park in Anahiem California on the day of The Pulse.

Twelve individuals were gathered at the facility, along with two guardians of the younger individuals. Further details provided in their individual dossier. 

Game 2: 10/28/17

Johnny Utah (Jim), Wes Stalling (Joe), Nick Grimes (Mark), Martha Block (Darren)

Okay, gotta do a little pre-amble here, a quick one-paragraph on my character’s arrival.

Martha Block is a young web programmer and, as she puts it, “Social Engineer”.  A woman obsessed with social media and creating an online alter-ego that she couldn’t possibly be in real life.  She’s come all the way to Disneyland out of a combination of curiosity and guilt.  A social misfit, she created a likable, and eventually beloved online personae named Summer Grey.  Summer’s exploits were legendary in certain online circles.  Because of Martha’s fastidious nature and attention to detail, as well as researching the people she communicated with, she managed to manipulate them pretty well, enough so that when she realized some of them were in love with a person who doesn’t exist, she decided she had to kill her off.  Also, the stress of maintaining a fake life was overwhelming.  So Martha killed off Summer by posting as ‘Summer’s friend’ about what had happened.  The loosely associated group of hackers who had befriended her decided they wanted to meet.  Martha (Posting under her online personae “Pattern Ghost”) told them the family didn’t want non-family there.  So they decided to all meet someplace and celebrate her life and that’s how they wound up at Disneyland.  Martha went too, pretty sure she was only going to shadow them, but feeling that she might make herself known as Summer’s friend.  So she’s there in indecision limbo when…

“The Pulse” happens.  Martha is first in her area to wake up, about a hundred feet from her “friends” at the base of the Matterhorn.  She sees someone jump from the peak then spread bat-like wings and fly.  As she goes to check on the friends she realizes that the thing is coming their way, shrieking as it goes.  It manages to take a chunk out of one of them.  Martha starts alternating between dragging them toward the bushes to hide them and drawing the attention of the thing way from them, when they start to wake up.  When purge (one of the hackers) wakes up and is inured by the man-bat, he begins to foam at the mouth as if instantaneously infected with rabies and comes after another hacker.  Martha has to knock him down using a rock.  Too bad she can’t hit the man-bat that well!

Ultimately, two of the girls run off and another one helps watch the unconscious hacker while Martha gets help.  The guy will be fine and man-bat flies off to cause trouble elsewhere.  I won’t bore you with detail about the hackers.

Martha is approached at her hotel by Agent Walters of Homeland Security.  There’s some negotiation and then she ends up agreeing to come out to DHS’ makeshift HQ out in Riverside.  She can’t find anything on this guy online.  She’s shown why they singled her out, because they suspect she has “abilities”.  She’s not sure what they’re talking about but when they show the Disneyland footage, whenever the man-bat swooped in and she had to dodge it, she would disappear for a few seconds. Attempts to simulate the effect succeed and it seems she can make herself invisible to electronic surveillance only.  She’s introduced to the team and they are collectively asked to go out and act as outreach to the “Unusuals” community.  This is the government’s placeholder term for us.

Once we’re all acquainted we talk about the idea of making the team (who are not federal employees) a separate company or organization headed by rich-guy Wes Stallings.  He will employee homeless thug Nick Grimes and web thug Martha Block, and we will be HEAL (Human Enhanced Assistance League), a public outreach program trying to help those who don’t understand or can’t control their powers.

To that end we try some outreach.  We attempt to contact and communicate with several people who were seen displaying powers on camera.  One is a Shapechanger (fail), one is a woman who can go ghostly (fail) and one other, which I forget.  During this we discover the following things:
Now comes a sideline.  Nick decides that he’s going to communicate directly with the public as someone with powers.  He goes and posts a video with a little “we’re not dangerous we’re just like you” manifesto online and shows his powers.  He urges people with powers to come out.  Because he’s using Wes’s site and the organization HEAL, Wes gets media contact for an interview.  Nick is going to reveal his powers publicly so people can see they’re real and he’s given a specific time and date.  Wes gives an interview to the local CBS affiliate.  Nick does his public demo with two news crews in attendance.  No thug-types come after us.

We’re asked by our organization to round up a man who escaped an asylum.  Video shows him using bits of stuff he had around the nuthouse to build himself tools to access the pharmacy.  Then he mixed himself some drugs that helped clear up his head.  Then he stole a car that belonged to a nurse and escaped.  He’s considered dangerous because he supposedly tried to kill a child once and has killed small animals.

Some investigation leads us to the scene of the abandoned car.  A search by flyboy Wes leads to some homeless folks, one of whom has a cart that an old man came by and souped up for him and left with the extra unneeded pieces.  Also, we find a woman with a car that had broken down but now it was working better because our escapee came by and fixed her car.  Worth noting is that she has a 12 year old son and the supposed child-killer didn’t care.  So he left with more parts.  By the time we track him down, he’s souped up some kind of cart in order to drive around, but currently he’s captured by a group of thugs who want him to abandon his vehicle.

A fight breaks out between us and the thugs who have no respect for Johnny Utah’s Authoritai!  Problem is, they are lethally armed and we are less so.  Well, okay, yes, Johnny has a gun but so does one of the other guys, but they also have a bat and some broken bottles.  Ultimately we liberate the old man but not without taking some injuries and having to beat up some thugs.

This leads us to request some combat training from the Gov, who acquiesce.  Also, they currently have the old guy in custody where his a plot device to either cause mayhem or assist with mayhem at the GM’s whim.

The next one we go out to help is a man who appears to grow a spider face.  Seems not everyone really got useful powers.  We go to his house and his place of business, ultimately winding up finding a club that caters to people who have sucky powers and who want to be left alone.  We try to crash their party and when we don’t leave them alone, a group of them (spider face included) come out and try to beat us up.  They’re doing a GREAT job of it, but as the game winds down, we’ve managed to negotiate a cease fire (which is good because it wasn’t going all that well).

That’s when I had to bail.

NEWS AND NOTES (From the GM)...

July 15th  22nd

From the notes of Agent Antonio Jones

July 15th

The unusuals assisting our work were given three unusuals to locate and hopefully gain samples and information from.

Caitlin Velazquez, details in file. This unusual was seen on camera to disappear in one place and reappear in another a short time later. The unusuals believe that she has the power to become invisible or, after their conversations with her, to become “insubstantial”. Conversation with the unusual yielded a few pieces of possible information, though the veracity of this information and the clarity of the subject are questionable. She was unwilling to come in or give any sort of data. She remained far from our team.

Leonard Franks, details in file. This unusual was seen to exhibit great strength. When approached he was civil but unwilling to give samples or much information.

Dino Kemp, details in file. Mr. Kemp is believed to have the ability to change his shape. He was also unwilling to offer samples or information. He was, in fact, unwilling to admit that he had exhibited any unusual abilities.

July 17th

In the early morning we learned of the escape of Jacob Werner from the DSH facility in Norwalk. Due to his dangerous nature the team was asked to locate and capture Mr. Werner. Details of Mr. Werner and his criminal history are in his file.

The team discovered the vehicle that Mr. Werner was believed to have escaped in at the side of the road missing several parts, including the spare tire.

The team was able to follow Mr. Werner’s path by following a trail of encounters with citizens.

First they discovered a homeless man in a motorized chair. The chair was reported to be much improved, with greater speed. The citizen reported that a man meeting Werner’s description had fixed the chair after it had broken down, not only improving it, but leaving with several parts from the device that were apparently no longer needed.

The team then observed a disturbance further up the road and found a crowd gathered about a mini van that Mr. Werner had repaired in a similar fashion, making it run again but also leaving the exhaust smelling like flowers (carnations). As before, he left with several parts from the vehicle, including a spare tire.

They then located Mr. Werner behind a mini mall under assault by five young men, several armed with simple weapons, one with a firearm. They chased off the young men and recovered Mr. Werner and a shopping cart that he had apparently turned into a motorized vehicle using the parts scavenged from his previous encounters.

Mr. Werner has been taken to the facility and remains here. Observation shows that he appears to no longer be violent, but has clearly gained intelligence and skills beyond anything we can understand. He also appears to remember his life entirely differently than what our records show. He claims to be a research scientist with several science degrees from well respected universities as well as a degree in philosophy. His record shows us that he has been in and out of mental facilities since he was in his twenties and has been mentally harmed not only by frequent drug use, but probably from treatments he underwent in mental hospitals. Our best assumption is that he is suffering from delusions reinforced by his newly gained unusual powers.

July 19th

Due to things that have transpired recently on orders from Agent Walters, I will no longer be writing these reports. It has been deemed imprudent to keep such records.

Game 3:

Johnny Utah (Jim), Nick Grimes (Mark), Richard Harvey (Paul), Martha Block (Darren)

End of game 2, after I left, the team nearly broke up.  There was a difference of opinion over letting Agent Walters know about "The Fates", the club which was home to a number of enhanced people whose powers were more disruptive to them than helpful.  But apparently the fracture in the team was fixed by the time this game started.

It starts off slowly as we are in the down period after the previous adventure.  Nick is still doing his outreach.  In the absence of Wes, a few rolls are made to see how his AA-style meetings for "jokers" are doing.  They are sparsely attended.

Martha's crunching of data still doesn't yield any viable theories about the event.  Johnny's attempt to figure out the "Joe Rogans" reference doesn't yield anything.  Johnny is now able to regrow missing body parts on others, which leaves us with an opportunity to do some serious good publicity if he starts visiting VA Hospitals and places where people are missing limbs.

There are bank robberies going on.  First one had someone with powers melting their way in, with money being stolen.  Second one had video of someone trying to rip the door off and failing, no money taken.  Third one seems to be a combination of the two, leading us to believe that there were two robbers who have now joined forces.

We are lucky enough to get word of a robbery in progress on the police band and we head out.  There are two suspects (one male, tall, thin and dirty; one female).  They are wearing metal plates of  improvised armor as they try to break access a vault, having somehow melted their way through a wall.  Johnny Utah does his 'freeze fbi' thing and that goes over just like you'd expect.

I'll try to break down the fight into the more memorable chunks...
We bring up with Agent Walters that there's no good way to secure these folks.  One was super strong and the other could just melt the cuffs.  They end up being drugged for transport.

Seems we have some people who want to join up with HEAL.  The most memorable of these are:
We tried to patrol as a group but only two of us have movement powers.  We did find one crime which was basically some hooligans doing property damage, but that gets broken up and we end up performing a few moves that we have put on the "do not do" list:  Primarily, firing a superpower even if it's just to scare people.  Brian ("Viking") is beginning to show signs of being a little too zealous.  In other words, he seems to be itching to use his superpowers.  After the patrol, Nick talks him into maybe not bringing a GUN to these things.  He'll show up for the next event like us, with pepper spray and a taser.

Speaking of which... There's an "Enhanced Rights" rally, cuz Jokers are people too.  Counter-protests have been set up and your more nazi-istic types show up for this and try to stir up problems.  One of the protesters is "Jane" a blue-skinned woman whom we've met before (I can't remember where from so... maybe game 1 when I wasn't there?).  The normal human faction of the pro-rights issue back off while the jokers themselves won't back down from the bad guys.  A fight nearly breaks out but... The cops do a good job of controlling things, and selective mind-controls from Richard and lots of "Don't do this" needling from Nick manage to keep things calm enough.

I then had to leave.  Between whatever happened after I left and anything I missed, I'm sure there's more to add.

Game 4:

Johnny Utah (Jim), Nick Grimes (Mark), Martha Block (Darren)

We do some discussion of the future of HEAL and it's organizational structure, all of which could be blown apart without Joe's approval because he's the money man.  I believe we divided it up into (approximately) 3 arms:  The outreach/soup kitchen/shelter aspect of it which we're referring to as the "HEAL Lighthouse", the patrol/safety group called "HEAL Guardians" (I think that's the one we went with; Jim has notes), and something administrative.  I'm sure there's more, but I didn't absorb it all.

Martha introduces her new "Partner".  With a  flourish she summons out of mid-air (or rather the wifi data stream that surrounds us all)... Summer Gray!  The personality whom she had crafted online for essentially cat-fishing her "friends" became so real to her that she was actual able to manifest it as a flesh-and-blood person (who refuses to believe that she's any kind of "creation").  She has a number of physical-based skills, like Kickboxing, climbing, driving, etc.  She's very pretty but at the same time, unbeknownst to her creator until it's pointed out, looks a little like Martha.

Speaking of whom... Martha finds that online there is a lot of chatter from white-boy supremacists.  They're planning something.  So she does her best to find out some info and comes up with a cell that are planning essentially a "wilding" event where they go out and beat up random "freaks".  We surveillance them by having Johnny Utah, using his new power (The ability to transform into a whole other identity) to go in and leave simple cell-phones around so that Martha can tap into them and relay what's happening.  Two get turned off, but one is on long enough to find out that they'll be hitting the freaks who hang out by the boardwalk, among other places.

I should mention our new freak.  A young man named Matteo offers his services.  He's a mentalist who can communicate (but not invasive mind-reading).  We use him as a switchboard.  He calls himself La Mente.

So we watch the Pier and are there when a fight breaks out.  They show up in superior numbers (Six or Seven I believe).  Summer puts a pretty good dent in one guy with a kick, Martha stuns one with a taser but also gets stunned by a baton hit.  One of the bad guys takes down a local freak fish-lady knocking her out cold due to a bad save.  Another takes down agent Utah for the same reason.  The fight lasts long enough for the cops (whom we had tipped off) to roll up on the event and order everyone to freeze, subduing the situation.  Bad guys go to jail, good guys do questioning and are released.

Johnny sneaks into the hospital and tries to heal a couple of injured freaks (one from our event and one from another crosstown event).  This was going on all over the place, we just happened to be part of one of the two events where things went in our favor (the other had our other two NPCs in a group at a different location).

There's a new drug on the streets called TRUTH SERUM.  It's rare enough and localized enough that we think this is the epicenter and source.  Which has us thinking maybe it's a product (or byproduct) of someone Enhanced. Why?  Because either it causes the user to alter reality or it causes him to think that he's changed reality.

Nick tries to pick some up through his connections but isn't having much luck.  Eventually some shows up but because Nick is a known quantity publicly, Martha becomes the "buyer".  The sellers are the supposedly extinct LA gang, The Black Dragons, who have suddenly had a resurgence.  She makes a good enough roll that he'll sell to her, but he's asking outrageous prices.  She eventually agrees, at the mental switchboard prompting of Nick, who understands these things better than she does.  She gives him a down-payment for a large order.  Johnny and Nick try to follow him back to his source but fail.

The samples we got turned out to have a biological component (like it came from a being) but that's all.  DNA doesn't match anyone we know.

Martha comes back two days later. Dealer gives his price which is much higher than before.  She reluctantly agrees.  After she leaves, the guys notice that this time the dealer has a couple Black Dragons keeping watch.  They choose to follow those guys.  Ultimately they end up finding the dealer's car, whereupon Nick teleports into the trunk and finds their warehouse that way.  He's also come up with the strategy of putting a burner phone with a tracker on it into the trunk of a car and following that way, which is becoming useful.

Where the chain of following bad-guys finally winds up is a warehouse that has at least 3 super-powered folks in it, which we don't think we can take head-to-head given our experiences in the past.  People who show up trade in their cash for a small supply of the drug.  Eventually we wait long enough to see that they have a large wooden armoire-sized box that contains in it a chained-up Enhanced.  They beat him and cause pain regularly in order to make him cry, then they harvest his BLUE tears.

Nick winds up teleporting into the box and teleporting out with him, then he manages to teleport across several roof-tops to where we're waiting and we get away with him.  He's non-cooperative since we're strangers and he's had nothing but trouble.  Agent Walters says to bring him in and we can find out what's going on.

He's the boyfriend of a former Black Dragon.  They were arguing about her gang affiliation when the "Flash" happened and he doesn't remember much after that, ending up imprisoned by the Dragons.  Seems he was sold to them by the angry GF once she discovered his tears caused this weirdness.

We get the names of the five principals, all of whom likely have powers.

We buy a panel van because, regular abduction.

We talk with Walters about how to proceed.  Once we understand what he wants we go out and do something and later realize that's not what he meant.

What we do is take down the first conspirator, a guy named "Bee Hive", who does not turn into bees or keep bees, or have a cool tube-shaped hair-do.  It turns out he creates hexagonal shaped nets of energy.  We find this out when we try to grab him once he's no longer at home with his wife and child and is stopped at a stop-sign.  We rear-end him (lightly) with the van, which causes him to get out angrily and then we swarm on him.  We get him without too much trouble... Nick or Johnny KO'd him, we put him in the van, and called Walters.  This is when we find out that the only thing working in our favor is that we actually found the drug in the vehicle so we can set up some kind of circumstance that shows he was picked up by Walters for possession.  Walters takes him in to the local cops and explains the guy's powers so they can subdue him properly.

Johnny Utah's healer personae is called "Halo", but we're noticing another personality happening which we're calling Johnny Cruelstreak.  

With information from what we've done, 8 dealers get taken down.  We tried to backtrack the numbers in Bee Hive's phone, but those are just his underlings, no superiors, so that trail is cold.  Which means there are 4 more (at least) superpowered Black Dragons out there with no trail behind them for us to follow.

Game 5:
Blast/Halo (Jim), Wes (Joe), Merlin (Paul), Evac (Mark), Masquerade (Jeff), Cyber Ghost (Darren)

Sorry, don't remember what or if Wes's callsign/codename is.

We started with some discussion of HEAL and its organization, at which point Jim broke out our corporate charter, spreadsheets, powerpoint presentation, first quarter projections, and introduced us to the board of directors.

HEAL are contacted by a new guy who wants to attend one of our outreach meetings.  He's Gawain, and turns out to be a celebrity magician.  He's amiable enough and wants to work with us.  In addition to his normal sleight-of-hand tricks he can also create illusions.

The doctor we captured in game 2 has been working on inventions.  One of the things we asked him to work on was to figure out how these powers happened.  He calls us in because he's had a breakthrough.  What he has is a machine that looks wildly dangerous but that he claims can give you insight into your powers.  There's no shortage of volunteers (The only person who thinks it's more dangerous than helpful is Martha, but even she eventually relents once people have survived it).

Each person who uses the machine (Which requires two additional elements: Blast's purple energy powers and Merlin's mental-ness) gets a glimpse of an entire life they've lived, perhaps as an alternate reality.  Later we'd discover that anyone who does it a second time relives the same alternate life again.  Some of us were doing worse in the alternate world, some of us were doing better, one might have even been a wash.

(Wish I'd made notes on everyone's alternate realities.  The only one I can speak to on any level is Martha's, which was a favorable alternate reality where she overshadows her brother and sister (rather than the other way around like here) and she's hot enough to become a supermodel and has all sorts of fame.)

Cry-Baby attacks continue.  We try to figure out how to nail some of these guys and wind up setting up a sting, with the new guy downtown in hobo regalia, while we wait and watch.

The plan (ideally):  They show up, Merlin possesses one of them and perhaps even uses him to find out more information about the group and where they come from.

The actual result:  As the bad guys bear down on Masque, Evac takes it upon himself to teleport into their path.  Masque actually is able to get away pretty well using a camouflage ability, while Evac takes a lead pipe to the cabesa.  No, candy did not fall out.  The rest of us all seem to be figuring out how to intercede without actually catching the guys.  Masque tells Merlin to stop the possessed guy from running away, then confusion subsides and we resume plan.  Merl has the guy drop his wallet (twice, since the first time one of his friends saw him do it).

So they go and now we have a wallet with info about one of the guys.  For some reason we pass this on to the authorities rather than following up on it?

Instead we have a wandering monster encounter.  Out on patrol in three separate groups we come across three separate monsters... or rather one monster in three separate locations... or one monster separated into three locations.  Anyway... Two of us encounter a Left Leg hopping down the street.  Merlin and Evac capture it by mind-controlling it.  Yes, mind-controlling a foot.  Then beating it up.  It actually possesses Evac at one point though.  The right arm comes across Wes and Cyberghost.  It's exceptionally fast and Wes slows it down by flying above it and pushing down with gravity powers while Ghost and her partner Summer beat the tar out of it.  Or GOO rather.  When they die they turn to goo.  The third peace is a left arm that comes after Blast and Masque.  I forget what its special power was.  But that's okay because we aren't done yet...

As we search for more body parts we find the last four as a group:  Left Leg, Left foot, and a pair of eyes.  One eyeball freezes Summer in place because it has a time-freeze bubble surrounding it, the foot just tries to kick Masque (He's a combat boot!).  I think the other leg makes people sick and the eye did something that I can't remember.  We end up beating them into submission and then into goo before tracking them back to a homeless man who got beat up a day earlier by thugs and since then his limbs have been swelling up and breaking away from him to go out and do their business.  We end up, with permission of the club "The Fates", taking him there to be with his own kind.

I believe it's they who also gave us a tip about what is probably an underground joker fight club.  The rest of the game involved us going to the fights.

We infiltrate and hang out and find that they do 4 fights a night and that while not all of them are jokers, most are.  There's a small staff seeing to the event (bouncers, bartender, door man, announcer, and a sort of enforcer/likely-leader who is a martial artist.  We witness him one-punch a man to unconsciousness who was trying to take photos inside the place.  You get great combat-oriented opponents like a guy covered in snot, a woman with toxic sweat, and a guy whose bones exit his body and try to fight you.  It's a good night of entertainment for the whole family.

We discover that the fighters are volunteers who are paid, the whole thing breaks down and vanishes within an hour of when it's over with, the contestants being driven away in a van immediately after the fights, the gear being driven off and stowed right after they break it all down.  Turns out (we find out after the second fight club) that the stuff is stored at a self-storage place.  There's a lot of subterfuge and tailing that seems impressive (with Evac porting into and out of trunks, attaching trackers etc; one of us tailing then the others tailing the tailer) until we find out that they're on to us.

At one point, with just two of us in a car, one of the tougher contestants materializes being the vehicle and takes out a tire with her knife, causing the passenger/driver to flee.

We've only been privy to one half of some of the phone conversations so as far as we know the group is just the lead martial arts guy, a handful of bouncers, a bartender, a doorman, a backroom guy organizing the fighters, a ring announcer, Wet-works (the aforementioned woman with a knife who is a sometimes participant of the fights), and at least one more participant of the fights.

At end of game the gig was up and we were trying to figure out the next step.  I left, so there was more roleplaying after that.

Game 6: